Eunwoo Kim
Authors Eunwoo Kim & Inhan Kang
Status Under review, Psychonomic Bulletin & Review
Role First author; M.S. thesis
Materials OSF

Abstract

Behavioral addiction is characterized by a persistent preference for immediate rewards over long-term outcomes, reflecting a breakdown in value-based decision-making. To elucidate the mechanism underlying this maladaptive pattern, researchers have applied reinforcement learning (RL) models to the Iowa Gambling Task (IGT). However, two limitations remain. First, parameter recovery has received limited scrutiny, raising concerns about the reliability of individual-level estimates. Second, these models rely solely on choice data and ignore other informative modalities such as response times (RTs), although RTs can be collected easily and provide distinct information from choice. To address these limitations, we integrated an RL model for the IGT with an evidence-accumulation structure of sequential sampling models (SSMs), resulting in a joint model of IGT choices and RTs. The RL component updates subjective deck values based on trial-by-trial feedback, and the SSM component links these values to within-trial decision dynamics. We validate the proposed model with two approaches. First, a simulation study shows that all seven individual-level parameters are recovered accurately. Second, absolute model fits to IGT data from 20 older adults demonstrate that the model reproduces card-wise choice trajectories, win-stay/lose-shift patterns, and empirical RT distributions. The results also show the joint model performs as well as or better than several choice-only RL models for the IGT, in both simulation and empirical application. Overall, our modeling approach provides a unified account of choice and RT in the IGT while yielding reliable individual-level estimates for investigating value-based decision-making processes.

Background

Behavioral addiction is marked by persistent pursuit of immediate reward despite mounting long-term cost, a pattern often described as a breakdown in value-based decision-making. The Iowa Gambling Task (IGT; Bechara et al., 1994) is a standard laboratory assay for this pattern, and a family of reinforcement learning models has developed around it: PVL-Delta (Ahn et al., 2008), VPP (Worthy et al., 2013), the Outcome-Representation Learning model (ORL; Haines et al., 2018), and VSE (Ligneul et al., 2019).

Two considerations motivated this project. First, these models are routinely used to make claims about individuals, but parameter recovery — whether a model can retrieve known values from data it generated itself — has received limited attention. PVL-Delta and VPP were introduced without recovery analyses; ORL reported recovery as a distribution of correlations, with two parameters recovering less well; and VSE reported regression lines rather than per-individual scatter, so individual-level recoverability is difficult to assess.

Second, choice-only models set aside response time. Competing models often fit the same choice patterns, so choice alone provides limited leverage for distinguishing between theoretical accounts, and it under-constrains estimation. ORL illustrates this: its expected value, expected frequency, and perseveration components can offset one another, so choices alone do not identify which mechanism produced a given deck preference. Response time is inexpensive to collect, continuous, and right-skewed, and joint choice–RT modeling is well established elsewhere in mathematical psychology and psychometrics. Applying the RL–SSM framework to the IGT combines learning across trials with evidence accumulation within a trial, and the additional constraints response time provides may improve identifiability.

Methods

Schematic of the IGT-RL-SSM: a choice among decks A–D produces gain/loss feedback, which updates the subjective value of the chosen deck as the sum of expected value, expected frequency, and scaled perseveration; those values set the drift rates of four racing diffusion accumulators, and the first accumulator to reach threshold b determines both the choice and the decision time.
Figure 1. Model architecture. Trial-by-trial feedback updates each deck's subjective value V_j = ev + ef + βP·ps; these values scale the drift rates of four racing diffusion accumulators, and the first to reach threshold b determines the choice, with response time given by the decision time plus non-decision time τ.

Task and data

The task was a computerized IGT of 100 trials with four decks, following the standard payoff structure in which two decks give larger immediate gains but are disadvantageous over time, and loss frequency is crossed with loss magnitude. Data come from 20 older adults (19 female; ages 67–87, mean 77) recruited through local senior centers as part of a larger project on late-life social isolation and addiction vulnerability.

Behavioral data were collected within a concurrent fNIRS study requiring a fixed six-second trial, so response time is defined as the interval from the previous trial's feedback onset to the current card selection — the time taken to update value representations and select. Trials without a response (about 0.6%) were excluded; because no feedback followed them, no learning occurred, so their exclusion is consistent with the model. Choice trajectories were compared against the ten healthy-adult IGT datasets compiled by Steingroever et al. (2015) and were broadly consistent with them.

Reinforcement learning component

The learning model builds on ORL, in which deck utility is the sum of expected value, expected frequency, and perseveration. The modification concerns how learning rates are separated: where ORL separates them by outcome valence, this model separates them by the kind of information being updated, with one rate for expected value and one for expected frequency, each component updating independently on every trial.

Sequential sampling component and linking function

The evidence-accumulation stage is a racing diffusion model: one independent accumulator per deck, with the first to reach threshold determining the choice and its first-passage time giving the decision time. A racing architecture was chosen over the binary diffusion decision model because it extends directly to the four-alternative structure of the task while remaining compatible with trial-by-trial value updating. Three parameters are estimated at this stage: the threshold b, non-decision time τ, and a drift scaling v_s mapping the learned-value scale onto the drift-rate scale.

Values enter the accumulation process through a linear link, v_j(t) = v_s · [V_j(t) − V_k(t)], where V_k is the minimum subjective value on that trial, which keeps drift rates non-negative. Higher learned value therefore implies faster accumulation, and so both a higher choice probability and a shorter response time, in place of the conventional softmax rule. A nonlinear link, a decaying decision boundary, and perseveration expressed as a boundary adjustment were also implemented; none improved recovery or fit, so the linear link was retained.

Estimation

Validation

Validation rests on absolute fit and on recovery rather than on an information criterion, since a relative ranking would not indicate whether any of the candidate models describes the data or whether their parameters are identifiable.

Results

Four panels showing choice proportion for each deck across trials: empirical data, the IGT-RL-SSM, ORL, and PVL-Delta.
Figure 2. Card-wise choice trajectories for the data and three models. The joint model reproduced the empirical preference ordering D > C > B > A; both benchmarks returned D > B > C > A, over-predicting the frequent-win deck B.
Panel a: empirical response time histogram overlaid with the model-predicted density. Panel b: observed versus simulated response time quantiles at three levels of aggregation.
Figure 3. Response time posterior predictive checks, a dimension the choice-only benchmarks do not address. The predicted density reproduced the positive skew of the empirical distribution, and quantile agreement was close at every level of aggregation (subject-wise r = .963, card-wise .984, action-wise .989).
Parameter recovery scatter plots for three models, showing recovered against true values with error bars and identity lines.
Figure 4. Parameter recovery per individual, with ±1 SD posterior error bars and the identity line. (a) The joint model recovered all seven parameters, Spearman r = .824–.964. (b) ORL recovered less closely, with the perseveration decay rate at r = .663 and its two learning rates at .651 and .576, consistent with the offsetting-components issue noted above. (c) PVL-Delta recovered well (r = .713–.973), as its simpler structure would suggest.

Across the three criteria, the joint model reproduced the empirical ordering of deck preferences, accounted for the response time distribution, and recovered its individual-level parameters accurately in simulation. Its weakest-recovering parameter is comparable to the weakest reported for published joint choice–RT models (r = .78 and .74 in Miletić et al., 2021; a lowest r = .78 across eight parameters in McDougle & Collins, 2021).

Limitations and next steps

Empirical validation rests on a small and demographically narrow sample of 20 older adults, so larger, more diverse, and clinical samples would be a natural next test. The value-to-drift link is linear; nonlinear links have been proposed to address choice-accuracy misfits, although the nonlinear variant examined here recovered less well. Only the drift rate is made learning-dependent, since boundary and starting-point dynamics were explored and did not improve recovery. The concurrently collected fNIRS data also allow the model to be extended towards model-based cognitive neuroscience, using the factor-analytic linking function described in the joint modeling project.